From early VR experiments to shipped products across XR and Apple Vision Pro.
I’ve been working with VR since the early days, long before it became what it is now. Even then, it felt like a glimpse of where things were heading, and I’ve been hooked ever since.
I’m still active in the VR community and use it daily, both for gaming and more practical use. In recent years that’s translated into designing real products across VR, mixed reality, and Apple Vision Pro, not just concepts.
While the future of XR isn’t entirely clear yet, I still see spatial interfaces playing a big role, and I’m continuing to explore and push the boundaries of what that looks like in practice.
