I’ve been passionate about VR since the first time I tried it when I was about 12 years old [back in the early 90s!] and, despite the headset not fitting properly and the terrible graphics, somehow felt I had seen the future! However, it was little more than a pipe-dream until about 8 years ago when a certain Kickstarter campaign changed everything. Suddenly my dream was reignited and I instantly saw how much impact it will have on our future.

Since then I’ve had a flood of ideas for this new medium, some of which I’ve even managed to bring to life [thanks to Unity, Oculus’ SDK and my rudimentary coding skills]. So, if you have the time, I have a few case studies showcasing a few of the more interesting ones; some general experiments and ideas I’ve played with; and, for those of you who are strapped for time, I’ve made a gallery of pretty pictures

Case studies

Final Fury

Making a Fighting Game in Virtual Reality

Retro Wave Shooter VR

Building a VR game from scratch

VR Flight Controls

Experimenting with flight control systems for more immersive VR experiences

Zone 3

Using a narrative storyline to help solve a technical limitation

VR Studio Tour

A mobile VR studio tour concept for a creative agency

My VR Headset

Building my own VR Headset because I was too cheap to buy one!

Duh duh daaaaaa…

No Moon

My first actual game!

Experiments

Crazy Bowling

Playing with balls

Voxel Text Generator

Pixel text in 3D, with physics!

Randomly generated worlds

A simple environment generation script

Hacking my Oculus Home

An elaborate attempt to customise the Oculus home default apartment

Gallery