After what was supposed to be a simple test to add an additional feature to my wave shooter game (i.e. being able to move the hoverbike the player is standing on), I found myself experimenting with various approaches to flight control in VR in order to create a more immersive and intuitive experience for the player.

The controls

A more intuitive system?

The current control system

I wonder what this would be like?

Early tests

Screenshots

The cockpit

Evolution

An alternate approach

Making it modular

Latest build

Screenshots

Download the latest demo

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