After what was supposed to be a simple test to add an additional feature to my wave shooter game (i.e. being able to move the hoverbike the player is standing on), I found myself experimenting with various approaches to flight control in VR in order to create a more immersive and intuitive experience for the player.
The controls
A more intuitive system?
The current control system
I wonder what this would be like?
Early tests
Screenshots
The cockpit
Evolution
An alternate approach
Making it modular
Latest build
Screenshots
Download the latest demo
Download coming soon




